Vectors: drawing, measuring and combining
Interactive lesson
Net displacement from a two-leg walk
Interactive lesson
The resultant vector
Interactive lesson
Tip-to-tail scale addition
Interactive lesson
Judge a vector-addition diagram
Interactive lesson
Resultant magnitude by Pythagoras
Interactive lesson
Name the sides of a right triangle
Interactive lesson
Trig ratios in a right triangle
Interactive lesson
Find a side with a trig ratio
Interactive lesson
Find an angle with the inverse tangent
Interactive lesson
Resultant direction by tangent
Interactive lesson
Any vector splits into two perpendicular components
Components and relative motion
Interactive lesson
Sketch the components
Interactive lesson
Calculate the components
Interactive lesson
Component signs from direction
Interactive lesson
Judge a component diagram
Interactive lesson
Add vectors by the component method
Interactive lesson
Same motion, different frames
Interactive lesson
Relative velocity
Interactive lesson
Relative velocity, same direction
Interactive lesson
Relative velocity, opposite directions
Interactive lesson
Velocities combine by vector addition
Interactive lesson
River-crossing resultant velocity
Interactive lesson
Current doesn't slow the crossing
Projectiles: two independent motions
Interactive lesson
Gravity-only flight, or not
Interactive lesson
What counts as a projectile
Interactive lesson
Horizontal velocity stays constant
Interactive lesson
Why the horizontal velocity can't change
Interactive lesson
Vertical motion is free fall
Interactive lesson
Why the vertical motion is free fall
Interactive lesson
The independence principle
Interactive lesson
Dropped and launched land together
Interactive lesson
The path is a parabola
Interactive lesson
Horizontal launch means zero initial vertical velocity
Interactive lesson
Higher launch, longer flight
Interactive lesson
Faster launch, same flight time
Interactive lesson
Faster launch, longer reach
Horizontal launches: the two problems in numbers
Interactive lesson
Flight time from launch height alone
Interactive lesson
Range from speed and time
Interactive lesson
Launch speed from range and height
Interactive lesson
Sketch the flight
Interactive lesson
Velocity at a point in flight
Interactive lesson
At the top, vertical velocity is zero
Interactive lesson
Acceleration never turns off
Interactive lesson
Judge a trajectory diagram
Angled launches: the full toolkit
Interactive lesson
Steeper launch, longer flight
Interactive lesson
Steeper launch, less forward speed
Interactive lesson
Time to the top from the vertical component
Interactive lesson
Launch and landing mirror each other
Interactive lesson
Maximum height from the vertical component
Interactive lesson
Total time of flight
Interactive lesson
Range of an angled launch
Interactive lesson
45° throws farthest
Interactive lesson
Complementary angles, equal range